EDIT: Added Camera Height and corrected grammer/usage
I also found something interesting a long time ago. I managed to scrounge it up today.
//Camera Tilt (Look Up/Down)
//patch=1,EE,2035ca50,extended,BXXXXXXX
Camera At Ground/Look Up: BFXXXXX
Default: BE199999
Camera In Sky/Look Down: BBXXXXX
Those are the supposed numbers he was referring to when he said "There are a lot of other camera mods in the same memory region"
I'm guessing these offsets are to be used together. For example, making the camera a bit higher, go out and not touch the ground, looking around a corner, you will need to use the following pattern:
Is there a code for changing difficulty modes in-game (Instead of completing the game, then starting over...)
Plus, has anyone figured out a working No-Hud code that makes the Bars and such transparent (And allows you to attack and execute moves)? I would think it would be as easy as loading a transparent texture into the game, but there doesn't seem to be a way to do that. It could also be as simple as finding the opacity code for the HUD, but, as being a coding user, not a maker, I don't know how to make that.
Last question, is there a code that controls the camera? There has got to be one, because the camera angle, rotation, position, etc. is all based on pure coding. I would believe that in-battle, its "look-at" position would be on the character, while its position would vary around the character in a 360 degree circle. Outside of battle, such as in non-fmv cutscenes, it will vary.
It does not work. What are your settings on the emulator, as well as the emulator build?
The boss codes also don't work.
By the way, I've defaulted everything. I'm using PCSX2 1.2.1. I'm also using Gsdx 0 SSE41 0.1.16 Gsdx32 sse4 r5875 as the graphics plugin (based on what's recommended)
PC is a desktop Windows 10 Pro with NVIDIA graphics card GeForce 630
Does anyone know how to use the Character Stats Sheet to modify Sora's STR and DEF in a pnach file for PCSX2?
I've tried seaching online for a pnach file for this (NTSC-U, SLUS 20370), but I've come up empty.
pnach should look like this:
//Sora STR
patch=1,EE,XXXXXXXX,extended,XXXXXXXX
//Sora DEF
patch=1,EE,XXXXXXXX,extended,XXXXXXXX
X equals the hexidecimal numbers.
Also, how do I use the boss stat codes? I tried converting them to RAW from Codebreaker V1 and V7, but they still do not register. I'm again, using the pnach