Code is possible, but not going to be developed, because 1) No one here knows how to create AR codes... & 2) Ven is too glitchy to call it a true code or productive hack (basically too glitchy to be released without a partial or full fix).
It has been done here by I believe 2 people, who are the ones that said it wont be released by them. If you know how to rom hack & decrypt mystery files, take your shot at it, & tell us how it comes up for you...
I bet he either got lazy, or couldnt find the right files to continue....
& I was saying it wasnt worth it for people that trim their roms... I have all mine trimmed, & the patch wouldnt work on it, so i had to take about 45 min to redownload the game, only to find that none of the main text was translated.... It is a great hack, & could be useful in the future. I'm just saying, for non-hacking gamers, that if you have already went through the game, this wont be of any use. Its a great hack though.
I think i know who is doing that. There was a guy on GBATemp that was doing it. He had all menus done, & stuff, he was just working on story text. He said when he finishes, he will make a patch for it. His thread was locked a good while back, because of spammers & flammers, but when its done, the admin that was in the thread said he would unlock it temporarily when he releases the patch.
*EDIT*!!!!!!!! ITS RELEASED!!!!! JUST CHECKED, HE FINISHED & RELEASED IT!!!! Check This.
I think it might have something to do with the speed everything can be accessed. Ive heard from other people on this thread that they got many weapon mods to work for their flash card, & they were using the same codes. I have a 4gb class 4 micro sd, so its not very fast... Its able to play the game ok, & character mods work great, but the only weapon mods i can get working are swapping keyblade character's weapons. Ive never gotten moveset mods to work...
Some weapon mods work for flash cards, mainly simple or obvious ones, but most dont. I have yet to find any moveset mods to work on flash cards. The best way is to use the character mod codes with the automatic joker on them, & attach a weapon mod code to the end. If you look back a few pages, I posted some character mod codes that have automatic jokers, but also button jokers, so you can choose which you want to play as. Just add a weapon mod to the end of one of those codes, & if it is successful, both will activate. If it fails, it will just crash the game.
Yeah. If anyone figures out how to open the weapon files in the rom, I'd be happy to sprite any new weapons wanted.
Also, im making some new button joker character mods. Reason is, while you are playing, if you have more than 1 on, & you press the buttons while in a mission fighting, the next time you walk through a door to a new, large area, it changes to that character. Ill be putting more buttons on the joker. It will be more confusing to remember which buttons are which characters, but it will help from that happening.
Sounds Awsome codebreakeronly! The only problem we might have then is repacking them afterward........ Also, what does he use to find out how unknown files can be uncompressed/decrypted? Just a hex editor?
1. The ones on the first page wont work on flash cards or actual games. For some wierd reason, they only work on emulators.
2. The only codes that have that many lines are the character codes. If it is on a weapon or moveset mod, it means its with the character code.
3. The character codes have those lines, because it is an automatic joker. It makes the codes start at the beginning of a mission, & end after one, so almost no crashes occur.
4. Those codes I posted were ones you must have both jokers to activate, the automatic & button jokers. If you look back some pages, probably in the 70's, I posted a complete list of complete character mods, without the button joker, which makes it where you can only use 1 at a time, but it works every time.
5. I have had the hardest time with weapon mods. Some work, some dont. It might be because Im using a flash card, or it might be because i have a slow working sd card for it, but many of them do not work.
6. If you cant find the other code list i posted with character mods, just take off the joker at the top of the other code, & change the Character Offset to whatever character you want. With that, you cant go wrong.
If you need help with them, use the codes below for an example. You must activate those kind of codes when he mission is loading, at the black screen with a flashing Nobody Key symbol. Here is an example of what the codes should look like;
All you change on these is whatever buttons you want for the joker, & the character you want in the offset. Also remember, these dont make new characters appear in any mission, it only changes the characters that are already there. Therefore, 3P codes only work on day 193, mission 56, because that is the only mission that actually has a 2nd character with you. Hope that helps.
PS: NEVER USE THESE IN MISSION MODE IN MULTIPLAYER!!! I tested it, & it works ok, until the person with codes attacks... The game will crash for that person, & it will instantly disconnect on the other.
I have a question. Are the keyblades that are in the game just sprites, or are they also considered 3D objects? The reason Im asking, im great with spriting, but I dont know much about actual decryption of locked files & such, & it would just be wicked to see like Roxas using Ven's or Aqua's keyblades.