I might be thinking of KH1, I know I was able to remove it in that game, if you give me a couple of savestates before some cutscenes where it happens I can check really quick.
Here's something I'm working on. A bit more complicated than it might look, I might make a trainer or something so it's not a 100,000,000,000 line code. lol
Edit: After reading the previous conversation, I hope this isn't seen as plagiarism, with me just adding a tiny something of my own, for the record this particular modification isn't using any part of Narutosuperkubii's stuff, it's just meant to be an "addon" so to speak.
I asked 'Assuming the new scenes in KH2FM are dubbed, how will Namine's new scene be treated seeing as Brittany Snow no longer voices Namine.'
They could always use her new voice actor, which I hope they do, but I'm hoping this small insignificant bit of inconsistancy doesn't stop them from dubbing the new scenes.
Posting again because I believe I answered this one incorrectly
You were asking for opinions on combat FLOW not the combat system in general, and using this as a basis I can't really classify DDD as the worst in this field because I will admit the first 50 or so times you see them, flow motion combos are at least somewhat cool, and string together fairly nicely with SOME commands.
Updated opinion
Combat Flow
Best - KH2.. obviously. Everything is useful. I can't think of a single ability/summon/drive/whatever that doesn't have a use. Every attack you have strings together perfectly. For example you can do a combo of - Sliding Dash > Attack > Firaga >Attack > Finisher >Thundaga Finisher. You can string together anything you can think of, and even mix it up by pressing square in the middle of a combo or instead of a finisher, Although ideally the square attacks shouldn't act as finishers because it's kinda cheap that you can finish bosses while berserk.
Worst - BBS because everything was treated as a single attack. Couldn't chain anything except keyblade combos, and those are always the same anyway.
Edit: OH! and also one thing I'd love to have added (Or I guess just used more) Are having FF characters in the KH universe originate from disney worlds like Zack did in BBS.
Maybe have Van from FFXII live in agrabah because he'd fit right in there, or possibly from a Treasure Planet world.
Also If Gilgamesh isn't looking for excalibur in a Sword in the Stone world, it's a missed opportunity big time.. He would fit PERFECTLY.
Also a Jecht secret boss on destiny islands would be pretty neat, but now I'm rambling.
I'll start by listing which games did the best and worst in each of these categories in my opinion.
Be prepared to see a lot of KH2.
Enemy Design (looks wise) split this into two for looks and for functionality.
Best - KH1. Invisible. AMAZING design.
Worst - It's a toss up between Days (Cause pretty much everything was a pallet swap) and DDD. I just felt like the Dream Eaters were... generic.
Enemy Design (functionality wise) split this into two for looks and for functionality.
Best - KH2 I felt like at the time it was really unique that almost every enemy had interactivity with them in the form of unique reaction commands.
Worst - Eh... probably BBS. Just felt like there wasn't much variance in the way you fight them. I do like the status ailments in BBS, but they weren't used to their full potential.
Boss Design
Best - Definitely KH2. Revenge values keep you from stun-locking the boss infinitely, and also reaction commands are pretty cool.
Worst - Days... Giving everything 1,000,000 HP does not substitute for a well designed difficult boss.. Also the final boss (Riku not Xion) was a let down.
Combat Flow
Best - KH2.. obviously. Everything is useful. I can't think of a single ability/summon/drive/whatever that doesn't have a use.
Worst - DDD I HATE the combat in DDD. The game makes normal keyblade combos completely useless. The only applicable fighting style is to spam Flow-Motion. Also very many commands are completely useless. Did you ever use fire, blizzard, thunder, ect? I didn't.
Character Abilities
Best - I have to say KH1 because many of the cool abilities in the series stem from KH1, but I think KH2 uses them better and makes them more applicable in a pinch.
Worst - DDD.. Everything is useless except Flow-Motion and Balloonga.
Character Progression
Best - KH2. I love the way you get stronger from defeating bosses/scripted encounters instead of endless grinding. I can play KH2 and not grind at all.
Worst - Probably BBS.
Difficulty
Best - Okay I have a split opinion about this one..
KH1 probably has the best difficulty settings in terms of actual difficulty.
Beginner is very easy, Standard/Final Mix is.. Standard.. lol, and Proud is a challenge.
In terms of which game is the most balanced on the hardest difficulty however.. I have to say KH2 lvl 1 critical.
It's so balanced that you NEVER feel like dying is cheap. It all comes down to pure skill.
A runner up to KH2's lvl 1 critical is Re:Coded. It was pretty balanced too. All other lvl 1 modes are ****.
Worst - Days. Like I said previously, taking a million hits to kill a boss is not a substitute for difficulty.
Integration of Magic in Combat
Best - KH2 obviously. Combos into everything because of the finisher system.
Worst - Honestly I have to say KH1 sadly. Not that it's useless, just that except for enemies of certain elements, it's just a stronger single attack instead of something for different situations like KH2.
Guarding and Dodging
Best - KH2. Dodge Roll isn't overpowered with I-frames, but you can still dodge or block everything depending on the situation.
Worst - BBS for Ventus mash square and never take damage, for Terra.. die constantly.
NPC Interactions
Best - Days the games have never done too well in this department, but at least in Days the characters had some actually funny or meaningful things to say.
Worst - DDD, BBS, and Re:Coded are all equally bad here.
Sidequests
Best - KH1. Just had lots to do.
Worst - DDD almost no post game at all.
Arena/Colosseum
Best - KH2 did it really well. Especially if you consider the data rematches as sort of part of the "arena."
Worst - Mirage arena.. Just overpowered if you're playing single player.
I'll add more thoughts later when I'm not busy.
TL;DR - Mostly KH2 is the best well-rounded game, gameplay-wise.
Of course it will be released, but there's still a lot of work to be done with it. It's quite buggy at the moment. I can fix it though. ;)
Edit: Oh and furthermore, you'll need to use cheat engine seeing as many of the addresses that go into this are DMA, so I had to use many pointers. (pnaches and emuhaste don't support pointers I don't believe)
I want to make it obtainable from beating Terra as an actual weapon, with unique stats, and an ability.
Entirely possible btw it's already been done with something else.
I'll make a patch when I'm done.
(Also working on Aqua's keyblade but I don't know how that would be obtained. I was thinking maybe a synthesis recipe? Suggestions?)
I replaced Marluxia's voice clips in KH2FM with the ones from Re:CoM for a more 'complete' English patch.
I'm working on the other Org. Members next. I'll release them in my thread when I'm finished with them.
Edit: I only just realized I'm not using the English patch in this video. xD (so much for 'complete.')