Simply put, I require a list of codes for Code: Veronica X NTSC version - in RAW format please. The most urgent need is for a fully functional mastercode, because I really can't find one. I tried to search for AR MAX one and convert it, but OmniConvert appears to dislike it... It wouldn't convert and instead gave me a message I can't remember now. So if anyone has some working codes (including a mastercode), could you please take a few seconds and post it/them here? I'll be very grateful. :)
Ok, what's the deal here? I see a good list of codes that work perfectly on my game, which is PAL. If they don't work on your game, then you have NTSC. Simple as that.
By the way, I'm not sure if all of them work because I have no love for Action Replay codes, so I choose the ones that have lots of zeros (usually they're RAW). Item slot modifier codes work for sure, and the costume/character changes. And infinite health. Oh, and if anyone's interested, I took my time to fill up the item value list for a bit:
Item-Mastercode (so the Items work)
110f7d76 00000100
110f7d7a 00000001
See, these codes I made access the memory data directly, which means they're not Gameshark, Codebreaker, or any other that kind of format.
As far as I remember, these codes that are direct copies of the memory addresses are called RAW codes... I think.
So the codes will most likely work on any RAW accepting device, nothing else.
Unless they are converted, of course, and I don't know any program to convert PSX codes. Sorry, man, but it looks like you'll be havin' a few problems.
Well, I am working on skill level codes, but unfortunate for you only on Agumon and Veemon. (which I have told you before BTW, although not on this site :P)
It will take some time still, as the PEC cheat hacking engine is still being tricky for me.
See, I have some Skill Level codes, but not any Skill LEvel EXP codes... and I don't know yet what will happen if the level is straightly modified. Either it will bring all techs and possibly unlock new Digivolutions, or then it will fail and only change the level, nothing else.
But if you want to test it out, do so:
Agumon Skill Levels!!!
Stingmon
8004A14A 00??
Kabuterimon
8004A1D6 00??
WarGrowlmon
8004A29E 00??
Gallantmon
8004A2C6 00??
Myotismon
8004A28A 00??
MaloMyotismon
8004A2DA 00??
Beelzemon
8004A2EE 00??
Veemon Skill Levels!!!
Imperialdramon FM
8004A576 00??
...Ah, what do I care... So is there a code that modifies the guys in normal battles?
I'm planning on a little game which is, that, I will need to travel through the place through all those countless Water clones and in the end face Demyx.
And I tried Demyx' Water Clone Digit in. (1CA47F0 for X and 1CA4810 for Y)
Yayyy! Problems again! :censor2:
My question is, that, when using the codes, are they meant to mod the guys in 1000 Heartless battle or on all maps? It crashed when I entered the 1000 battle. And on all maps it showed no effect. And am I supposed to put the Water Clone's both YY and XX Digits in it? Or is the other one supposed to be something else?