Recent Content by darealkooky

  1. darealkooky
    I'm having issues with .pnach files for pcsx2. Apparently using crazycat's english patch (FAF99301) makes a lot of the codes in the OP work. Does that include the following?

    code #1
    Have All Normal/Synth/Weapons/Acc. Items < FM Version, includes all new items and weapons with NO dummies and Key Items >
    4032F0B0 00060001
    0A0A0A0A 00000000
    0032F0C9 0000000A
    1032F0CA 00000A0A
    4032F0CC 00020001
    0A0A0A0A 00000000
    1032F0D6 00000A0A
    1032F0D8 00000A0A
    1032F0DC 00000A0A
    1032F0E0 00000A0A
    0032F0E2 0000000A
    0032F0E7 0000000A
    1032F0E8 00000A0A
    1032F0EA 00000A0A
    1032F0EC 00000A0A
    0032F0EE 0000000A
    0032F0F3 0000000A
    2032F0F4 0A0A0A0A
    1032F0FA 00000A0A
    4032F0FC 000B0001
    0A0A0A0A 00000000
    1032F128 00000A0A
    0032F12B 0000000A
    4032F12C 00100001
    0A0A0A0A 00000000
    0032F17B 0000000A
    2032F17C 0A0A0A0A
    0032F181 00000000A
    4032F194 000200001
    0A0A0A0A 00000000
    1032F19C 00000A0A
    0032F1AB 0000000A
    4032F1AC 00060001
    0A0A0A0A 00000000
    4032F1C8 00060001
    0A0A0A0A 00000000
    1032F1E0 00000A0A
    0032F1E5 0000000A
    1032F1E6 00000A0A
    code #2
    Infinite Jump for ALL Characters (MAX)
    FG2B-47VR-VDB97
    9RX7-V774-9K0MW

    I converted them into raw using omniconvert and then made a patch file that looks like this, but it doesn't work.
    gametitle=KH2FM [SLPM_666.75] [FAF99301]
    //All Items
    patch=1,EE,4032F0B0,extended,00060001
    patch=1,EE,0A0A0A0A,extended,00000000
    patch=1,EE,0032F0C9,extended,0000000A
    patch=1,EE,1032F0CA,extended,00000A0A
    patch=1,EE,4032F0CC,extended,00020001
    patch=1,EE,0A0A0A0A,extended,00000000
    patch=1,EE,1032F0D6,extended,00000A0A
    patch=1,EE,1032F0D8,extended,00000A0A
    patch=1,EE,1032F0DC,extended,00000A0A
    patch=1,EE,1032F0E0,extended,00000A0A
    patch=1,EE,0032F0E2,extended,0000000A
    patch=1,EE,0032F0E7,extended,0000000A
    patch=1,EE,1032F0E8,extended,00000A0A
    patch=1,EE,1032F0EA,extended,00000A0A
    patch=1,EE,1032F0EC,extended,00000A0A
    patch=1,EE,0032F0EE,extended,0000000A
    patch=1,EE,0032F0F3,extended,0000000A
    patch=1,EE,2032F0F4,extended,0A0A0A0A
    patch=1,EE,1032F0FA,extended,00000A0A
    patch=1,EE,4032F0FC,extended,000B0001
    patch=1,EE,0A0A0A0A,extended,00000000
    patch=1,EE,1032F128,extended,00000A0A
    patch=1,EE,0032F12B,extended,0000000A
    patch=1,EE,4032F12C,extended,00100001
    patch=1,EE,0A0A0A0A,extended,00000000
    patch=1,EE,0032F17B,extended,0000000A
    patch=1,EE,2032F17C,extended,0A0A0A0A
    patch=1,EE,0032F181,extended,00000000 //A
    patch=1,EE,4032F194,extended,00020000 //1
    patch=1,EE,0A0A0A0A,extended,00000000
    patch=1,EE,1032F19C,extended,00000A0A
    patch=1,EE,0032F1AB,extended,0000000A
    patch=1,EE,4032F1AC,extended,00060001
    patch=1,EE,0A0A0A0A,extended,00000000
    patch=1,EE,4032F1C8,extended,00060001
    patch=1,EE,0A0A0A0A,extended,00000000
    patch=1,EE,1032F1E0,extended,00000A0A
    patch=1,EE,0032F1E5,extended,0000000A
    patch=1,EE,1032F1E6,extended,00000A0A
    //Infinite Jumps
    patch=1,EE,01C6C93E,extended,000000FF

    Is there some other code I should be using instead? Or did I just mess up converting?
    Post by: darealkooky, Dec 12, 2017 in forum: Code Vault