Red, any chance you could give me a backwards version of that "replace chicken with yuffie" and "replace genie with Tifa" code? I forgot I had them enabled and saved. and it seems the game actually remembers. ( and I still need to use their limits for the journal )
googling for the definition of 'dump' in this case yields too many results to narrow it down what specifically is meant.
my guess is that it's a complete ramdump of the current state of the emulator so technically a savestate 'should' suffice.
What do those addresses connect to? I.e. what did you target to increase the cost? My guesst is that you tried to set the cost-increase ability to 6 ( where as you can only have 2 normally ) and the teeny **** increase ability to 4 instead of 1. ( each ability gives +100 cost )
Do you need a dump from a real PS2 or does pcsx2 suffice? Haven't dumped before but it can't be that hard.
I really want those codes to work ( they don't, right now )
In theory, I should be able to find the value of this by going through savestates where the gummi ship has varying amounts of the ability ( and points where you get the actual ability ), isn't that right? I might try to do some digging and see if I can find the address for these.
Beyond that, some gummi codes? I tried messing around with "current cost" "current ap" "max cost" and stuff but there must be a check somewhere else ( in the blueprint selection menu ) that won't let you 'use' a blueprint if it deems it invalid ( which happens when you do stuff like "infinite building cost, infinite AP" ( still limited to 10 abilities or 12 ) and the likes )
Anyone ever felt compelled to take a look at that?
I wanna cruise around in my 20 laser + 20 gravity gun ship lol
//Cloud for Stitch
patch=1,EE,21c9ef70,extended,42485f4e
patch=1,EE,21c9ef74,extended,5f303035
patch=1,EE,21c9ef78,extended,004c5442
patch=1,EE,21c9ef90,extended,42485f4e
patch=1,EE,21c9ef94,extended,5f303035
patch=1,EE,21c9ef98,extended,2e4c5442
patch=1,EE,21c9ef9c,extended,7465736d
locks up for some reason when I summon.
when I replace 30 by 35 as ZZ ( like in your genie = cloud code ) it works
37 = Tifa
38 = Yuffie
30 = Cloud ( freezes )
33 = Squall
so it's 35 = Cloud ( whats 34 and 36 btw? )
I use these and they work fine
//Yuffie for Chicken Little
patch=1,EE,21caeed0,extended,42485f4e
patch=1,EE,21caeed4,extended,5f303835
patch=1,EE,21caeed8,extended,004c5442
patch=1,EE,21caeef0,extended,42485f4e
patch=1,EE,21caeef4,extended,5f303835
patch=1,EE,21caeef8,extended,2e4c5442
patch=1,EE,21caeefc,extended,7465736d
//Tifa for Genie
patch=1,EE,21cb53b0,extended,42485f4e
patch=1,EE,21cb53b4,extended,5f303735
patch=1,EE,21cb53b8,extended,004c5442
patch=1,EE,21cb53d0,extended,42485f4e
patch=1,EE,21cb53d4,extended,5f303735
patch=1,EE,21cb53d8,extended,2e4c5442
patch=1,EE,21cb53dc,extended,7465736d
//Squall for Peter Pan
patch=1,EE,21ca3dd0,extended,42485f4e
patch=1,EE,21ca3dd4,extended,5f303335
patch=1,EE,21ca3dd8,extended,004c5442
patch=1,EE,21ca3df0,extended,42485f4e
patch=1,EE,21ca3df4,extended,5f303335
patch=1,EE,21ca3df8,extended,2e4c5442
patch=1,EE,21ca3dfc,extended,7465736d
tested in-fight and non-fight and works fine. non-fight cloud just stands where summoned though
room-change works
dismiss works
vanishing when drive gauge runs out, works
can you show me which part of the code corresponds to what?
Ideally, I'd like to have Chicken Little be Yuffie, Genie be Squall, Stitch be Tifa and Peter Pan be Cloud ( they are all available as guest characters so the buggy part should be minimal )
Urg, I always tried to avoid learning how to properly joker codes but seems it finally caught up to me. Cutscenes work fine ( at least those that use pre-determined actors ) but I haven't extensively tested that. Is there a way to switch a summon out for a guest character? I.e. instead of summoning chicken little you'd summon Tifa, instead of Genie, Cloud, etc.
That would work for me too. In fact that'd be funnier.
I could use a lil' help with some codes.
Essentially, I want to replace Donald and Goofy with Yuffie and Tifa in regular apperance worlds ( I assume there are too many problems with special worlds such as atlantica ) and been using the UCM for that ( not the one that works in all worlds but the shorter one )
I tried to add those two as party members with significant non-success ( by modifying their role status. I also kept them as guests at some point, didn't make much of a difference ). I'm aware their AI cannot be changed and that they will always run around and do whatever ( just like they did on that path to the great maw ) and attack anything in sight, but I'm worried about them being unable to follow up platforms and such. Beyond that, the game seems to really love to crash when I replace standard members.
Is there any better way to make this work?